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təsvir səhifəsi
təsvir səhifəsi
Faylın təsvir səhifəsinə get
İzah Brownian Motion on a Sphere. The generator of ths process is ½ times the Laplace-Beltrami-Operator
Tarix Summer 2007
date QS:P,+2007-00-00T00:00:00Z/9,P4241,Q40720564
(blender file as of 28.06.2007)
Mənbə read some papers (eg Price, Gareth C.; Williams, David: "Rolling with “slipping”" : I. Séminaire de probabilités de Strasbourg, 17 (1983), p. 194-197 You can download it from http://www.numdam.org/item?id=SPS_1983__17__194_0) use the GNU R code and the python code (in blender3d) to create this image.
Müəllif Thomas Steiner
İcazə
(Faylın təkrar istifadəsi)
Thomas Steiner put it under the CC-by-SA 2.5. If you use the python code or the R code, please give a reference to Christian Bayer and Thomas Steiner.
 
This image was created with Blender.
w:az:Creative Commons
istinad bənzər paylaşma
This file is licensed under the Creative Commons Attribution-Share Alike 2.5 Generic license.
Azadsınız:
  • paylaşmaq – əsəri köçürmək, paylamaq və ötürmək üçün
  • remiks etmək – əsəri adaptasiya etmək
Aşağıdakı şərtlərə riayət etməklə:
  • istinad – Müvafiq kredit verməlisiniz, lisenziyaya bir keçid verməlisiniz və dəyişikliklərin olub olmadığını bildirməlisiniz. Bunu hər hansı bir ağlabatan şəkildə edə bilərsiniz, ancaq lisenziyalaşdırıcının sizi və ya istifadənizi təsdiqləməsini təklif edən bir şəkildə deyil.
  • bənzər paylaşma – Əsəri remix edirsinizsə, dəyişdirirsinizsə və ya üzərində iş aparırsınızsa, öz töhfələrinizi orijinalda olduğu kimi eyni və ya uyğun lisenziya altında yayımlamalısınız.

code

Perhaps you grab the source from the "edit" page without the wikiformating.

GNU R

This creates the paths and saves them into textfiles that can be read by blender. There are also paths for BMs on a torus.

# calculate a Brownian motion on the sphere; the output is a list
# consisting of:
# Z ... BM on the sphere
# Y ... tangential BM, see Price&Williams
# b ... independent 1D BM (see Price & Williams)
# B ... generating 3D BM
# n ... number of time-steps in the discretization
# T ... the above processes are given on a uniform mesh of size
#       n on [0,T]
euler = function(x0, T, n) {
  # initialize objects
  dt = T/(n-1);
  dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1);
  dB[,1] = rnorm(n-1, 0, sqrt(dt));
  dB[,2] = rnorm(n-1, 0, sqrt(dt));
  dB[,3] = rnorm(n-1, 0, sqrt(dt));
  Z = matrix(rep(0,3*n), ncol=3, nrow=n);
  dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1);
  Y = matrix(rep(0,3*n), ncol=3, nrow=n);
  B = matrix(rep(0,3*n), ncol=3, nrow=n);
  b = rep(0, n);
  Z[1,] = x0;

  #do the computation
  for(k in 2:n){
    B[k,] = B[k-1,] + dB[k-1,];
    dZ[k-1,] = cross(Z[k-1,],dB[k-1,]) - Z[k-1,]*dt;
    Z[k,] = Z[k-1,] + dZ[k-1,];
    Y[k,] = Y[k-1,] - cross(Z[k-1,],dZ[k-1,]);
    b[k] = b[k-1] + dot(Z[k-1,],dB[k-1,]);
  }
  return(list(Z = Z, Y = Y, b = b, B = B, n = n, T = T));
}

# write the output from euler in csv-files
euler.write = function(bms, files=c("Z.csv","Y.csv","b.csv","B.csv"),steps=bms$n){
  bigsteps=round(seq(1,bms$n,length=steps))
  write.table(bms$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$Y[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$b[bigsteps],file=files[3],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$B[bigsteps,],file=files[4],col.names=F,row.names=F,sep=",",dec=".");
}

# calculate a Brownian motion on a 3-d torus with outer
# radius R and inner radius r
eulerTorus = function(x0, r, R, t, n) {
  # initialize objects
  dt = t/(n-1);
  dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1);
  dB[,1] = rnorm(n-1, 0, sqrt(dt));
  dB[,2] = rnorm(n-1, 0, sqrt(dt));
  dB[,3] = rnorm(n-1, 0, sqrt(dt));
  Z = matrix(rep(0,3*n), ncol=3, nrow=n);
  B = matrix(rep(0,3*n), ncol=3, nrow=n);
  dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1);
  Z[1,] = x0;
  nT = rep(0,3);

  #do the computation
  for(k in 2:n){
    B[k,] = B[k-1,] + dB[k-1,];
    nT = nTorus(Z[k-1,],r,R);
    dZ[k-1,] = cross(nT, dB[k-1,]) + HTorus(Z[k-1,],r,R)*nT*dt;
    Z[k,] = Z[k-1,] + dZ[k-1,];
  }
  return(list(Z = Z, B = B, n = n, t = t));
}

# write the output from euler in csv-files
torus.write = function(bmt, files=c("tZ.csv","tB.csv"),steps=bmt$n){
  bigsteps=round(seq(1,bmt$n,length=steps))
  write.table(bmt$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bmt$B[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec=".");
}

# "defining" function of a torus
fTorus = function(x,r,R){
  return((x[1]^2+x[2]^2+x[3]^2+R^2-r^2)^2 - 4*R^2*(x[1]^2+x[2]^2));
}

# normal vector of a 3-d torus with outer radius R and inner radius r
nTorus = function(x, r, R) {
  c1 = x[1]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
    +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
    -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6+3*x[3]^2*x[1]^4
    -4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
    -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2
    +R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4
    +x[3]^2*R^4+x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2);
  c2 = x[2]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
    +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
    -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6
    +3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
    -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2+R^4*x[1]^2
    +x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4
    +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2);
  c3 = (x[1]^2+x[2]^2+x[3]^2+R^2-r^2)*x[3]/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
                                            +3*x[3]^4*x[1]^2
                                            +6*x[3]^2*x[1]^2*x[2]^2
                                            +3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
                                            -2*x[3]^2*R^2*r^2
                                            -4*x[1]^2*x[2]^2*R^2+x[1]^6
                                            +x[2]^6+x[3]^6+3*x[3]^2*x[1]^4
                                            -4*x[1]^2*x[2]^2*r^2
                                            -4*x[1]^2*x[3]^2*r^2
                                            +2*R^2*x[1]^2*r^2
                                            -4*x[2]^2*x[3]^2*r^2
                                            +2*R^2*x[2]^2*r^2-2*x[1]^4*R^2
                                            -2*x[1]^4*r^2+R^4*x[1]^2
                                            +x[1]^2*r^4-2*x[2]^4*R^2
                                            -2*x[2]^4*r^2+R^4*x[2]^2
                                            +x[2]^2*r^4+x[3]^2*R^4
                                            +x[3]^2*r^4-2*x[3]^4*r^2
                                            +2*x[3]^4*R^2)^(1/2);
  return(c(c1,c2,c3));
}

# mean curvature of a 3-d torus with outer radius R and inner radius r
HTorus = function(x, r, R){
  return( -(3*x[1]^4*r^4+4*x[2]^6*x[3]^2+4*x[1]^6*x[2]^2-3*x[2]^4*x[3]^2*R^2
            -2*x[1]^6*R^2+4*x[1]^2*x[3]^6+x[3]^6*R^2+4*x[2]^4*R^2*r^2-x[1]^2*r^6
            -x[2]^2*r^6+x[2]^4*R^4+4*x[2]^2*x[3]^2*R^4+6*x[2]^2*x[3]^2*r^4
            -2*x[1]^2*R^2*r^4-x[1]^2*R^4*r^2-9*x[1]^4*x[2]^2*r^2
            -9*x[1]^4*x[3]^2*r^2+4*x[1]^4*R^2*r^2+12*x[1]^2*x[3]^4*x[2]^2
            -3*x[2]^6*r^2+4*x[1]^6*x[3]^2+3*x[3]^4*r^4-x[3]^4*R^4
            -9*x[2]^4*x[3]^2*r^2+2*x[2]^2*x[3]^2*R^2*r^2+4*x[1]^2*x[2]^6
            -6*x[1]^2*x[3]^2*x[2]^2*R^2-x[3]^2*r^6+6*x[2]^4*x[3]^4+x[3]^8
            +x[1]^8+x[2]^8-3*x[1]^6*r^2+6*x[1]^4*x[3]^4+12*x[1]^2*x[3]^2*x[2]^4
            -6*x[1]^2*x[2]^4*R^2-2*x[3]^4*R^2*r^2-2*x[2]^2*R^2*r^4-x[2]^2*R^4*r^2
            -9*x[2]^2*x[3]^4*r^2+x[3]^2*R^2*r^4+x[3]^2*R^4*r^2-9*x[1]^2*x[2]^4*r^2
            +2*x[1]^2*R^4*x[2]^2+6*x[1]^2*x[2]^2*r^4-3*x[1]^4*x[3]^2*R^2
            -6*x[1]^4*x[2]^2*R^2+4*x[1]^2*x[3]^2*R^4+6*x[1]^2*x[3]^2*r^4
            -9*x[1]^2*x[3]^4*r^2+8*x[1]^2*R^2*x[2]^2*r^2+2*x[1]^2*x[3]^2*R^2*r^2
            +x[1]^4*R^4-3*x[3]^6*r^2-2*x[2]^6*R^2+6*x[1]^4*x[2]^4-x[3]^2*R^6
            -18*x[1]^2*x[2]^2*x[3]^2*r^2+4*x[2]^2*x[3]^6+12*x[1]^4*x[3]^2*x[2]^2
            +3*x[2]^4*r^4)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2+3*x[3]^4*x[1]^2
                            +6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
                            -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6
                            +x[3]^6+3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2
                            -4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
                            -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2
                            -2*x[1]^4*r^2+R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2
                            -2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4
                            +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(3/2));
}

# calculate the cross product of the two 3-dim vectors
# x and y. No argument-checking for performance reasons
cross = function(x,y){
  res = rep(0,3);
  res[1] = x[2]*y[3] - x[3]*y[2];
  res[2] = -x[1]*y[3] + x[3]*y[1];
  res[3] = x[1]*y[2] - x[2]*y[1];
  return(res);
}

# calculate the inner product of two vectors of dim 3
# returns a number, not a 1x1-matrix!
dot = function(x,y){
  return(sum(x*y));
}

# calculate the cross product of the two 3-dim vectors
# x and y. No argument-checking for performance reasons
cross = function(x,y){
  res = rep(0,3);
  res[1] = x[2]*y[3] - x[3]*y[2];
  res[2] = -x[1]*y[3] + x[3]*y[1];
  res[3] = x[1]*y[2] - x[2]*y[1];
  return(res);
}

#############
### main-teil
set.seed(280180)
et=eulerTorus(c(3,0,0),3,5,19,10000)
torus.write(et,steps=9000)
#
#bms=euler(c(1,0,0),4,70000)
#euler.write(bms,steps=10000)

blender3d

The blender (python) code to create a image that looks almost like this one. Play around...

## import data from matlab-text-file and draw BM on the S^2

## (c) 2007 by Christan Bayer and Thomas Steiner

from Blender import Curve, Object, Scene, Window, BezTriple, Mesh, Material, Camera,
World
from math import *

##import der BM auf der Kugel aus einem csv-file
def importcurve(inpath="Z.csv"):
        infile = open(inpath,'r')
        lines = infile.readlines()
        vec=[]
        for i in lines:
                li=i.split(',')
                vec.append([float(li[0]),float(li[1]),float(li[2].strip())])
        infile.close()
        return(vec)

##function um aus einem vektor (mit den x,y,z Koordinaten) eine Kurve zu machen
def vec2Cur(curPts,name="BMonSphere"):
        bztr=[]
        bztr.append(BezTriple.New(curPts[0]))
        bztr[0].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT)
        cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        cur.appendNurb(bztr[0])
        for i in range(1,len(curPts)):
                bztr.append(BezTriple.New(curPts[i]))
                bztr[i].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT)
                cur[0].append(bztr[i])
        return( cur )

#erzeugt einen kreis, der später die BM umgibt (liegt in y-z-Ebene)
def circle(r,name="tubus"):
        bzcir=[]
        bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r))
        bzcir[0].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        cur.appendNurb(bzcir[0])
        #jetzt alle weietren pkte
        bzcir.append(BezTriple.New(0.,r,4./3.*r, 0.,r,0., 0.,r,-4./3.*r))
        bzcir[1].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur[0].append(bzcir[1])
        bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r))
        bzcir[2].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur[0].append(bzcir[2])
        return ( cur )

#erzeuge mit skript eine (glas)kugel (UVSphere)
def sphGlass(r=1.0,name="Glaskugel",n=40,smooth=0):
        glass=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        for i in range(0,n):
                for j in range(0,n):
                        x=sin(j*pi*2.0/(n-1))*cos(-pi/2.0+i*pi/(n-1))*1.0*r
                        y=cos(j*pi*2.0/(n-1))*(cos(-pi/2.0+i*pi/(n-1)))*1.0*r
                        z=sin(-pi/2.0+i*pi/(n-1))*1.0*r
                        glass.verts.extend(x,y,z)
        for i in range(0,n-1): 
                for j in range(0,n-1):
                        glass.faces.extend([i*n+j,i*n+j+1,(i+1)*n+j+1,(i+1)*n+j])
                        glass.faces[i*(n-1)+j].smooth=1
        return( glass )

def torus(r=0.3,R=1.4): 
        krGro=circle(r=R,name="grTorusKreis")
        

#jetzt das material ändern
def verglasen(mesh):
        matGlass = Material.New("glas") ##TODO wenn es das Objekt schon gibt, dann nicht
neu erzeugen
        #matGlass.setSpecShader(0.6)
        matGlass.setHardness(30) #für spec: 30
        matGlass.setRayMirr(0.15)
        matGlass.setFresnelMirr(4.9)
        matGlass.setFresnelMirrFac(1.8)
        matGlass.setIOR(1.52)
        matGlass.setFresnelTrans(3.9)
        matGlass.setSpecTransp(2.7)
        #glass.materials.setSpecTransp(1.0)
        matGlass.rgbCol = [0.66, 0.81, 0.85]
        matGlass.mode |= Material.Modes.ZTRANSP
        matGlass.mode |= Material.Modes.RAYTRANSP
        #matGlass.mode |= Material.Modes.RAYMIRROR
        mesh.materials=[matGlass]
        return ( mesh )

def maleBM(mesh):
        matDraht = Material.New("roterDraht") ##TODO wenn es das Objekt schon gibt, dann
nicht neu erzeugen
        matDraht.rgbCol = [1.0, 0.1, 0.1]
        mesh.materials=[matDraht]
        return( mesh )

#eine solide Mesh-Ebene (Quader)
# auf der höhe ebh, dicke d, seitenlänge (quadratisch) 2*gr
def ebene(ebh=-2.5,d=0.1,gr=6.0,name="Schattenebene"):
        quader=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        #obere ebene
        quader.verts.extend(gr,gr,ebh)
        quader.verts.extend(-gr,gr,ebh)
        quader.verts.extend(-gr,-gr,ebh)
        quader.verts.extend(gr,-gr,ebh)
        #untere ebene
        quader.verts.extend(gr,gr,ebh-d)
        quader.verts.extend(-gr,gr,ebh-d)
        quader.verts.extend(-gr,-gr,ebh-d)
        quader.verts.extend(gr,-gr,ebh-d)
        quader.faces.extend([0,1,2,3])
        quader.faces.extend([0,4,5,1])
        quader.faces.extend([1,5,6,2])
        quader.faces.extend([2,6,7,3])
        quader.faces.extend([3,7,4,0])
        quader.faces.extend([4,7,6,5])
        #die ebene einfärben
        matEb = Material.New("ebenen_material") ##TODO wenn es das Objekt schon gibt, dann
nicht neu erzeugen
        matEb.rgbCol = [0.53, 0.51, 0.31]
        matEb.mode |= Material.Modes.TRANSPSHADOW
        matEb.mode |= Material.Modes.ZTRANSP
        quader.materials=[matEb]
        return (quader)

###################
#### main-teil ####

# wechsel in den edit-mode
editmode = Window.EditMode()
if editmode: Window.EditMode(0)

dataBMS=importcurve("C:/Dokumente und Einstellungen/thire/Desktop/bmsphere/Z.csv")
#dataBMS=importcurve("H:\MyDocs\sphere\Z.csv")
BMScur=vec2Cur(dataBMS,"BMname")
#dataStereo=importcurve("H:\MyDocs\sphere\stZ.csv")
#stereoCur=vec2Cur(dataStereo,"SterName")

cir=circle(r=0.01)

glass=sphGlass()
glass=verglasen(glass)
ebe=ebene()

#jetzt alles hinzufügen
scn=Scene.GetCurrent()
obBMScur=scn.objects.new(BMScur,"BMonSphere")
obcir=scn.objects.new(cir,"round")
obgla=scn.objects.new(glass,"Glaskugel")
obebe=scn.objects.new(ebe,"Ebene")
#obStereo=scn.objects.new(stereoCur,"StereoCurObj")

BMScur.setBevOb(obcir)
BMScur.update()
BMScur=maleBM(BMScur)

#stereoCur.setBevOb(obcir)
#stereoCur.update()

cam = Object.Get("Camera") 
#cam.setLocation(-5., 5.5, 2.9) 
#cam.setEuler(62.0,-1.,222.6)
#alternativ, besser??
cam.setLocation(-3.3, 8.4, 1.7) 
cam.setEuler(74,0,200)

world=World.GetCurrent()
world.setZen([0.81,0.82,0.61])
world.setHor([0.77,0.85,0.66])

if editmode: Window.EditMode(1)  # optional, zurück n den letzten modus

        
#ergebnis von
#set.seed(24112000)
#sbm=euler(c(0,0,-1),T=1.5,n=5000)
#euler.write(sbm)

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Brownian Motion on a Sphere, as a process generated by the Laplace-Beltrami-Operator

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Tarix/VaxtKiçik şəkilÖlçülərİstifadəçiŞərh
indiki19:53, 22 dekabr 201319:53, 22 dekabr 2013 tarixindəki versiyanın kiçildilmiş görüntüsü365 × 356 (10 KB)Olli NiemitaloCropped (in a JPEG-lossless way)
22:53, 28 sentyabr 200722:53, 28 sentyabr 2007 tarixindəki versiyanın kiçildilmiş görüntüsü783 × 588 (14 KB)Thire{{Information |Description = Brownian Motion on a Sphere |Source = read some papere ;) use the GNU R code and the python code (in blender3d) to create this image. |Date = summer 2007 (blender file as of ) |Author = Thomas Steiner |P

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